Shapes in Nature

by 20 marzo 2014

Procedurally eroded terrains by Chaotic Atmospheres.

This is a personal project meant to experiment erosion on procedural terrains. The goal of the project was to find a good way to import terrains from World Machine into Vue. The process was long and boring because I wanted to get a very precise terrain. So each terrain is made from two tiles of 8K (for a total of 16K x 8K). This allowed me to get enough resolution, even if the “tiling” option was not perfect (some “artifacts” appeared on the tile line). So I had to postwork each picture on Photoshop in order to get rid of the “tiling artifacts”.

Chaotic Atmospheres

vía this isn’t happiness

Posted by 20 marzo 2014 Arte Ilustración